My interest in videogames as tools for teaching global issues has been waning a bit, but I just saw Sim Sweatshop, a game that attempts to let players experience life in a sneaker sweatshop. Throughout the game, the player is presented with options and situations via pop-up windows. These require reading, and refer to a variety of sweatshop related issues. Unfortunately, the majority of the gameplay consists of dragging and dropping shoe pieces onto a template and does not really contribute to any learning.
Sim Sweatshop
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Tags: blog · consumerism · global issues activities · video games
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